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Old Sep 11, 2008, 02:20 AM // 02:20   #81
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Quote:
Originally Posted by MrBeefy
there's another new build as of 10pm... what's new in it?
http://www.guildwars.com/support/gameupdates/
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Old Sep 11, 2008, 02:37 AM // 02:37   #82
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UA requires decent positioning now.

....What?
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Old Sep 11, 2008, 02:42 AM // 02:42   #83
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All I have to say is at least UA is better than when it started. Still would've liked a larger range (like half-radar or radar range), but that's life.
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Old Sep 11, 2008, 02:46 AM // 02:46   #84
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order of underneath lol

no more super minion...

i never tested it, but i ran into it in random arenas. was funny to watch at least
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Old Sep 11, 2008, 02:47 AM // 02:47   #85
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lol UA is still an amazing skill it works like healers boon in that it buffs healing its a 1/4 cast rebirth that DOESNT recharge skills or kill energy on top of that full health/energy? you dont find that still EXTREMELY viable?
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Old Sep 11, 2008, 02:48 AM // 02:48   #86
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Quote:
Fixed a bug that caused players to stop moving when casting Ursan Force.
LOL, just like them to fix something AFTER it becomes useless... Can't tell ya how many times i cussed that dam skill (every single button push) before the nerf..
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Old Sep 11, 2008, 02:50 AM // 02:50   #87
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Quote:
Originally Posted by Whirlwind
LOL, just like them to fix something AFTER it becomes useless... Can't tell ya how many times i cussed that dam skill (every single button push) before the nerf..
QFT


Quote:
Removed rats and oozes from Kamadan, Lion's Arch, and Kaineng Center.
NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO
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Old Sep 11, 2008, 02:53 AM // 02:53   #88
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Quote:
Originally Posted by Shadowmoon
Update 9/10/08
ghost running
?What is ghost running?
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Old Sep 11, 2008, 03:03 AM // 03:03   #89
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Quote:
Originally Posted by Tarkin
?What is ghost running?


Quote:
Originally Posted by Shayne Hawke
It works under the same principle as HFFF. I think it worked like this:

1. Bring a hero with UA and lots of run/survival skills.
2. Go to the explorable area you want to run.
3. Kill yourself. Have the hero cast UA.
4. Put your camera on the hero and run them close to the portal at the end of the area where you want to be.
5. Switch the camera back to your dead body.
6. Cancel UA. You spawn at the hero.

It works because heroes didn't seem to trigger mobs like players do.
Read the thread next time
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Old Sep 11, 2008, 03:12 AM // 03:12   #90
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Second update I hear will cause Thomis not to pull to wall. Goodbye VS-Farming.
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Old Sep 11, 2008, 03:15 AM // 03:15   #91
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I'm glad they removed the oozes and rats. Was starting to get annoying. No need to advertise GW:EN anymore with those things. It was like leaving the christmas decorations up until June.
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Old Sep 11, 2008, 03:17 AM // 03:17   #92
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Quote:
Originally Posted by gerg-nad
Second update I hear will cause Thomis not to pull to wall. Goodbye VS-Farming.
He still pulls far enough.
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Old Sep 11, 2008, 03:37 AM // 03:37   #93
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Why'd They Remove My Rats And Oozes! Damm U Anet!!! Whyyyyy???
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Old Sep 11, 2008, 03:40 AM // 03:40   #94
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Quote:
Originally Posted by kazi_saki
Why'd They Remove My Rats And Oozes! Damm U Anet!!! Whyyyyy???
Nice caps failure.

Decent update, I like the Mind Blast change
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Old Sep 11, 2008, 03:41 AM // 03:41   #95
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Aww, qq at Unyielding Aura. It was fun while it lasted! Still, it's not that bad to get a party member instantly up right after they've fallen. Two UA hero monks working off each other still isn't bad at all in HM.

And, not being in HA, the energy boosts for elementalists is appreciated. More energy for Searing Flames.

I'm also glad they've finally made that little change to Ursan Force. It wasn't that big a deal, but it didn't make much sense the way it was set up.
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Old Sep 11, 2008, 04:19 AM // 04:19   #96
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Quote:
Originally Posted by Monk Gsb
fixed

ohicineed12chars
Quote:
Originally Posted by beserk
Read the thread next time
Actually, you're both in the wrong.

If you continued to do it, ghost running would still work to the extent that you could run the hero from point A to point B as desired. The only change was to UA, which means you can't res your dead body from opposite corners of the map.

If mobs triggered on heroes' appearances, HFFFing would be dead too.
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Old Sep 11, 2008, 04:21 AM // 04:21   #97
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Ua nerf :P well, knew that was gonna come, new montly tonic sucks imo
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Old Sep 11, 2008, 04:29 AM // 04:29   #98
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I don't have a complaint about the changes they made. However it would have been nice if they updated some of the unused non-elites as well.
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Old Sep 11, 2008, 04:50 AM // 04:50   #99
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Quote:
Originally Posted by Enix
What happened to buffing "less useful elites"? *cough aura of lich, hundred blades cough*

There are still plenty of Elites that are snoozetastic.

Kinda sad to see Unyeildig get nurfed. Will make CoF runs slightly less insanely easy.
Aura of the Lich still shows reasonable popularity in MM builds due to the reduction in sacrifice costs and, thus, in the cost of using BotM.
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Old Sep 11, 2008, 05:36 AM // 05:36   #100
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byebye UA :'(
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